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  2. List of the largest trading partners of Japan - Wikipedia

    en.wikipedia.org/wiki/List_of_the_largest...

    The following is a list of the 15 largest trading partners of Japan.. These figures do not include services or foreign direct investment, but only trade in goods.The fifteen largest Japanese trading partners with their total trade (sum of imports and exports) in billions of US dollars for calendar year 2021 are as follows: [1]

  3. Category:Japanese board games - Wikipedia

    en.wikipedia.org/wiki/Category:Japanese_board_games

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  4. Economic relations of Japan - Wikipedia

    en.wikipedia.org/wiki/Economic_relations_of_Japan

    In many respects, international trade is the lifeblood of Japan's economy. Imports and exports totaling the equivalent of nearly US$1.309.2 Trillion in 2017, which meant that Japan was the world's fourth largest trading nation after China, the United States and Germany. Trade was once the primary form of Japan's international economic ...

  5. List of exports of Japan - Wikipedia

    en.wikipedia.org/wiki/List_of_exports_of_Japan

    The following is a list of the exports of Japan. Data is for 2016–2020, in millions of United States dollars, as reported [1] by The Observatory of Economic Complexity. Currently the exports contributing at least 0.67% to total export in any year are listed.

  6. List of Japanese board games - Wikipedia

    en.wikipedia.org/wiki/List_of_Japanese_board_games

    Game name Year Origin Players Gameplay style Similar Games Reference Love Letter: 2012: Kanai Factory: 2–4: Risk and deduction game: Coup: Gomoku (五目並べ, gomokunarabe) circa 850: Traditional: 2: Strategic abstract game played with Go pieces on a Renju board (15×15), goal to reach five in a row: Renju, Four in a row: Jinsei Game ...

  7. Taito - Wikipedia

    en.wikipedia.org/wiki/Taito

    Taito Corporation [b] is a Japanese company that specializes in video games, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the Taito Trading Company, [c] importing vodka, vending machines, and jukeboxes into Japan. It began production of video games in 1973.