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  2. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  3. Floating-point error mitigation - Wikipedia

    en.wikipedia.org/wiki/Floating-point_error...

    "Instead of using a single floating-point number as approximation for the value of a real variable in the mathematical model under investigation, interval arithmetic acknowledges limited precision by associating with the variable a set of reals as possible values.

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  5. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    This problem is usually caused by limited sub-pixel precision, floating point and fixed point round-off errors. The more z-buffer precision one uses, the less likely it is that z-fighting will be encountered. But for coplanar polygons, the problem is inevitable unless corrective action is taken.

  6. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    There is not much faith in the accuracy of the value because the most uncertainty in any floating-point number is the digits on the far right. For example, 1.99999 × 10 2 − 1.99998 × 10 2 = 0.00001 × 10 2 = 1 × 10 − 5 × 10 2 = 1 × 10 − 3 {\displaystyle 1.99999\times 10^{2}-1.99998\times 10^{2}=0.00001\times 10^{2}=1\times 10^{-5 ...

  7. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The value distribution is similar to floating point, but the value-to-representation curve (i.e., the graph of the logarithm function) is smooth (except at 0). Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex.

  8. I found romance with a European man who showed me lots ... - AOL

    www.aol.com/found-romance-european-man-showed...

    Shawna Lum moved to Barcelona from Los Angeles after several failed relationships. She said the dating scene differed in Spain because men were "more emotionally available."

  9. Kahan summation algorithm - Wikipedia

    en.wikipedia.org/wiki/Kahan_summation_algorithm

    Computers typically use binary arithmetic, but to make the example easier to read, it will be given in decimal. Suppose we are using six-digit decimal floating-point arithmetic, sum has attained the value 10000.0, and the next two values of input[i] are 3.14159 and 2.71828. The exact result is 10005.85987, which rounds to 10005.9.