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The 15 puzzle (also called Gem Puzzle, Boss Puzzle, Game of Fifteen, Mystic Square and more) is a sliding puzzle. It has 15 square tiles numbered 1 to 15 in a frame that is 4 tile positions high and 4 tile positions wide, with one unoccupied position.
A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections of a ...
Henry Walton filed U.S. patent 516,035 in 1893 for a sliding puzzle of identically shaped rectangles. Frank E. Moss filed U.S. patent 668,386 in 1900 for a sliding puzzle of six squares and four rectangles, which is one of the first known occurrences of sliding puzzle with non-equal blocks. However, the early cognate of Klotski closest in ...
Missing Link puzzle. Missing Link is a mechanical puzzle invented in 1981 by Steven P. Hanson and Jeffrey D. Breslow. The puzzle has four sides, each depicting a chain of a different color. Each side contains four tiles, except one which contains three tiles and a gap. The top and bottom rows can be rotated, and tiles can slide up or down into ...
Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now being manufactured by ThinkFun (formerly Binary Arts). ThinkFun now sells Rush Hour spin-offs Rush Hour Jr., Safari Rush Hour, Railroad Rush Hour, Rush Hour Brain Fitness and Rush Hour Shift, with puzzles by ...
Lebbeus Edward A Hordern, known as Edward Hordern, (21 March 1941 [1] - 2 May 2000 [2]) was the world's leading authority on sliding block puzzles, and was renowned for his puzzle solving abilities. Hordern had an extensive mechanical puzzle collection and was an author on the topic of mechanical puzzles.
The Fifteen puzzle can be solved in 80 single-tile moves [6] or 43 multi-tile moves [7] in the worst case. For its generalization the n-puzzle, the problem of finding an optimal solution is NP-hard, [8] so it is not known whether there is a practical God's algorithm.
A completed game. The 2048 tile is in the bottom-right corner. 2048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them using the four arrow keys. [4] The game begins with two tiles already in the grid, having a value of either 2 or 4, and another such tile appears in a random empty space after each turn. [5]