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  2. Device paradigm - Wikipedia

    en.wikipedia.org/wiki/Device_paradigm

    In the philosophy of technology, the device paradigm is the way "technological devices" are perceived and consumed in modern society, according to Albert Borgmann. It explains the intimate relationship between people, things and technological devices, defining most economic relations and also shapes social and moral relations in general.

  3. Technology and the Character of Contemporary Life - Wikipedia

    en.wikipedia.org/wiki/Technology_and_the...

    This pattern constitutes a paradigm that understands technology mainly in terms of devices, thus the “device paradigm.” Our seeing technology as device—simply means, with a shrinking perception of ends—endangers “focal things and practices” which are meant to “center and illuminate our lives” (4).

  4. Gestell - Wikipedia

    en.wikipedia.org/wiki/Gestell

    Heidegger's enframing became Borgmann's Device paradigm, which explains the intimate relationship between people, things and technological devices. [ 16 ] Claudio Ciborra developed another interpretation, which focused on the analyses of the Information System infrastructure using the concept of Gestell. [ 17 ]

  5. YouTube - Wikipedia

    en.wikipedia.org/wiki/YouTube

    YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim, three former employees of PayPal. Headquartered in San Bruno, California, it is the second-most-visited website in the world, after Google Search.

  6. Talk:Device paradigm - Wikipedia

    en.wikipedia.org/wiki/Talk:Device_paradigm

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  7. Technological convergence - Wikipedia

    en.wikipedia.org/wiki/Technological_convergence

    Technological convergence is the tendency for technologies that were originally unrelated to become more closely integrated and even unified as they develop and advance. For example, watches, telephones, television, computers, and social media platforms began as separate and mostly unrelated technologies, but have converged in many ways into an interrelated telecommunication, media, and ...

  8. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    A device that implements an HMI is called a human interface device (HID). User interfaces that dispense with the physical movement of body parts as an intermediary step between the brain and the machine use no input or output devices except electrodes alone; they are called brain–computer interfaces (BCIs) or brain–machine interfaces (BMIs).

  9. Design paradigm - Wikipedia

    en.wikipedia.org/wiki/Design_paradigm

    Here a paradigm is not a particular solution, but rather the underlying system of ideas that causes a range of solutions to be 'normal' or 'obvious'. A current example is the laptop: as of 2010 the design paradigm of laptops includes a portable computer unit consisting of a QWERTY keyboard, a hinged screen, etc.