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  2. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b ...

  3. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    Dot product. In mathematics, the dot product or scalar product[note 1] is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or ...

  4. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector[1] or spatial vector[2]) is a geometric object that has magnitude (or length) and direction. Euclidean vectors can be added and scaled to form a vector space. A vector quantity is a vector-valued physical quantity, including ...

  5. Euler's rotation theorem - Wikipedia

    en.wikipedia.org/wiki/Euler's_rotation_theorem

    Its product by the rotation angle is known as an axis-angle vector. The extension of the theorem to kinematics yields the concept of instant axis of rotation, a line of fixed points. In linear algebra terms, the theorem states that, in 3D space, any two Cartesian coordinate systems with a common origin are related by a rotation about some fixed ...

  6. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    Here α, β and γ are the direction cosines and the Cartesian coordinates of the unit vector v/|v|, and a, b and c are the direction angles of the vector v. The direction angles a, b and c are acute or obtuse angles, i.e., 0 ≤ a ≤ π, 0 ≤ b ≤ π and 0 ≤ c ≤ π, and they denote the angles formed between v and the unit basis vectors ...

  7. Orthogonality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Orthogonality_(mathematics)

    Orthogonality (mathematics) In mathematics, orthogonality is the generalization of the geometric notion of perpendicularity to the linear algebra of bilinear forms. Two elements u and v of a vector space with bilinear form are orthogonal when . Depending on the bilinear form, the vector space may contain non-zero self-orthogonal vectors.

  8. Resultant force - Wikipedia

    en.wikipedia.org/wiki/Resultant_force

    Graphical placing of the resultant force. In physics and engineering, a resultant force is the single force and associated torque obtained by combining a system of forces and torques acting on a rigid body via vector addition. The defining feature of a resultant force, or resultant force-torque, is that it has the same effect on the rigid body ...

  9. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    The mathematical tools of vector algebra provide the means to describe motion in two, three or more dimensions. Vectors are often denoted with an arrow, as in , or in bold typeface, such as . Often, vectors are represented visually as arrows, with the direction of the vector being the direction of the arrow, and the magnitude of the vector ...