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  2. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    Convex polygons will only have one intersecting polygon. The same algorithm can be used for merging two polygons by starting at the outbound intersections rather than the inbound ones. However this can produce counter-clockwise holes. Some polygon combinations may be difficult to resolve, especially when holes are allowed.

  3. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...

  4. Greiner–Hormann clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Greiner–Hormann_clipping...

    Additional vertices are inserted into both polygons at the points of intersection; an intersection vertex holds a pointer to its counterpart in the other polygon. In the second phase, each intersection is marked as either an entry intersection or an exit intersection. This is accomplished by evaluating the even–odd rule at the first vertex ...

  5. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The intersection point above is for the infinitely long lines defined by the points, rather than the line segments between the points, and can produce an intersection point not contained in either of the two line segments. In order to find the position of the intersection in respect to the line segments, we can define lines L 1 and L 2 in terms ...

  6. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    If the polygon is specified by its vertices, then this problem is eliminated by checking the y-coordinates of the ray and the ends of the tested polygon side before actual computation of the intersection. In other cases, when polygon sides are computed from other types of data, other tricks must be applied for the numerical robustness of the ...

  7. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    No two line segment endpoints or crossings have the same x-coordinate; No line segment endpoint lies upon another line segment; No three line segments intersect at a single point. In such a case, L will always intersect the input line segments in a set of points whose vertical ordering changes only at a finite set of discrete events ...

  8. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  9. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision between two objects is computed by computing intersection between the bounding volumes of the root of the tree as there are collision we dive into the sub-trees that intersect. Exact collisions between the actual objects, or its parts (often triangles of a triangle mesh ) need to be computed only between intersecting leaves. [ 7 ]