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The development of the game was turned over to Mad Doc Software from Stainless Steel Studios because Stainless Steel were already working on Empires: Dawn of the Modern World. [14] According to Steve Beinner, the brand manager of the Empire Earth series, Empire Earth's expansion pack was planned even before the original game was released. [15]
Empire Earth II: The Art of Supremacy is the expansion pack for Empire Earth II. Released on February 15, 2006, and developed by Mad Doc Software . [ 1 ] Some of the new additions to Empire Earth II were four new civilizations and several other new features.
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. [2] It is a sequel to Empire Earth , which was developed by the now-defunct Stainless Steel Studios .
Empire Earth is a series of real-time strategy video games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment.The games in the series are historical RTS games that are similar to Age of Empires. [2]
According to some, Empire Earth was what Goodman wanted Age of Empires to be. PC Gamer said in an article about Empire Earth that it feels like it's the gold edition of the entire AoE series. Goodman would soon break up with Sierra and start working on a new game, Empires: Dawn of the Modern World. The game is very similar to Goodman's previous ...
The engine used to create Empire Earth—later released under the name Titan 2.0—was retained and upgraded for Empires. [11] [18] Significantly more detail was added to the units' 3D models than had appeared in Empire Earth. [12] Further additions included reflection mapping, environmental bump mapping and a new physics engine. [3]
Empire Earth is a real-time strategy video game developed by Stainless Steel Studios and released on November 13, 2001. [1] It is the first game in the Empire Earth series.. The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations.
Stainless Steel was started in October 1997 by Rick Goodman and Dara-Lynn Pelechatz, the latter of who served as director of operations. [1] The name "Stainless Steel" was thought up by Goodman on a returning flight from California.