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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.

  3. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [15] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.

  4. Reading Instruction Competence Assessment - Wikipedia

    en.wikipedia.org/wiki/Reading_Instruction...

    The exam consists of 70 multiple choice questions, four constructed responses, and one extended-length case study question. The RICA Test is given as an assessment of an educator's understanding for effective reading instruction to young learners, as well as the educator's ability to apply that understanding in the classroom.

  5. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1]

  6. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    "Gamification" as a term has also been criticized. Ian Bogost has referred to the term as a marketing fad and suggested "exploitation-ware" as a more suitable name for the games used in marketing. [164] Other opinions on the terminology criticism have made the case why the term gamification makes sense. [165]

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The goal is to survive to the best of their abilities. The game is complicated and difficult, just as it would be to live a real life. Regarding a more traditional approach to education, The Sims has been used as a platform for students to learn a language and explore world history while developing skills such as reading, math, logic and ...

  8. National Reading Panel - Wikipedia

    en.wikipedia.org/wiki/National_Reading_Panel

    There is a widely held belief that if teachers encouraged students to engage in voluntary reading it would lead to better reading achievement. Unfortunately, the panel found that research "has not clearly demonstrated this relationship". In fact, the few studies in which this idea has been tried "raise serious questions" of its efficacy. [9]

  9. Progress in International Reading Literacy Study - Wikipedia

    en.wikipedia.org/wiki/Progress_in_International...

    The reading passages and questions in common between the PIRLS Literacy and the PIRLS assessments will enable the two assessments to be linked, and their results to be compared. (2) Initiated in 2016, ePIRLS is a computer-based reading assessment of students' ability to acquire and use information when reading online.

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