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  2. Yonah (microprocessor) - Wikipedia

    en.wikipedia.org/wiki/Yonah_(microprocessor)

    Yonah is the code name of Intel's first generation 65 nm process CPU cores, based on cores of the earlier Banias (130 nm) / Dothan (90 nm) Pentium M microarchitecture.Yonah CPU cores were used within Intel's Core Solo and Core Duo mobile microprocessor products.

  3. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    In this architecture the name pixel pipeline lost its meaning as pixel processors were no longer attached to single TMUs. The vertex shader had long been decoupled, starting with the R300, but the pixel shader was not so easily done, as it required colour data (e.g. texture samples) to work with, and hence needed to be closely coupled to a TMU.

  4. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.

  5. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  6. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Integrated graphics chip moved from motherboard into the processor. Improved gaming performance; Can access CPU's cache; Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32-bit operations per clock cycle. [20] Hierarchical-Z compression and fast Z clear [21]

  7. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Gen9 (i.e. Graphics powering 6th through 9th generation Intel processors) is the last generation of the software-based vGPU solution GVT-G (Intel® Graphics Virtualization Technology –g). SR-IOV (Single Root IO Virtualization) is supported only on platforms with 11th Generation Intel® Core™ "G" Processors (products formerly known as Tiger ...

  8. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  9. List of Intel processors - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_processors

    Intel Haswell Core i7-4771 CPU, sitting atop its original packaging that contains an OEM fan-cooled heatsink. This generational list of Intel processors attempts to present all of Intel's processors from the 4-bit 4004 (1971) to the present high-end offerings. Concise technical data is given for each product.