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Yonah is the code name of Intel's first generation 65 nm process CPU cores, based on cores of the earlier Banias (130 nm) / Dothan (90 nm) Pentium M microarchitecture.Yonah CPU cores were used within Intel's Core Solo and Core Duo mobile microprocessor products.
shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.
In this architecture the name pixel pipeline lost its meaning as pixel processors were no longer attached to single TMUs. The vertex shader had long been decoupled, starting with the R300, but the pixel shader was not so easily done, as it required colour data (e.g. texture samples) to work with, and hence needed to be closely coupled to a TMU.
Intel Haswell Core i7-4771 CPU, sitting atop its original packaging that contains an OEM fan-cooled heatsink. This generational list of Intel processors attempts to present all of Intel's processors from the 4-bit 4004 (1971) to the present high-end offerings. Concise technical data is given for each product.
Integrated graphics chip moved from motherboard into the processor. Improved gaming performance; Can access CPU's cache; Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32-bit operations per clock cycle. [20] Hierarchical-Z compression and fast Z clear [21]
Modern graphics cards use a freely programmable, shader-controlled pipeline, which allows direct access to individual processing steps. To relieve the main processor, additional processing steps have been moved to the pipeline and the GPU. The most important shader units are vertex shaders, geometry shaders, and pixel shaders.
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
As of 2020, the x86 architecture is used in most high end compute-intensive computers, including cloud computing, servers, workstations, and many less powerful computers, including personal computer desktops and laptops.