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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  3. Category:Gamification - Wikipedia

    en.wikipedia.org/wiki/Category:Gamification

    Category: Gamification. 6 languages. ... Work as play; Z. Gabe Zichermann This page was last edited on 26 May 2022, at 11:33 (UTC). Text is available under the ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.

  5. Serious play - Wikipedia

    en.wikipedia.org/wiki/Serious_play

    The term serious play refers to an array of playful inquiry and innovation methods that serve as vehicles for complex problem-solving, typically in work-related contexts. Lego Serious Play [ 1 ] is one of the best known examples; however, serious play methods also include improv theater , role play exercises , low fidelity prototyping, as well ...

  6. The Go Game - Wikipedia

    en.wikipedia.org/wiki/The_Go_Game

    At the South by Southwest conference in 2011, they released an iPhone application for creating and participating in local scavenger hunts, which was compared to the SCVNGR app. [6] GigaOM called the app "an interesting example of the gamification of work", since the target use was teambuilding exercises. [7]

  7. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    For example, if the team's objective is to redesign a business process such as Accounts Payable, the icebreaker activity might take the team through a process analysis. The analysis could include the identification of failure points, challenging assumptions and development of new solutions — all in a "simpler and safer" setting where the team ...

  8. Octalysis - Wikipedia

    en.wikipedia.org/wiki/Octalysis

    The Octalysis Framework is a human-focused gamification design framework that lays out the eight core drives for humans motivation developed by Yu-Kai Chou. [1]The framework lays out the structure for analyzing the driving forces behind human motivation.

  9. Yu-kai Chou - Wikipedia

    en.wikipedia.org/wiki/Yu-kai_Chou

    Yu-kai Chou (Chinese: 周郁凱; born May 9, 1986) is a Taiwanese-American entrepreneur, author, speaker, business consultant, and experience designer. He is one of the earliest pioneers in the industry of gamification. [1]