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Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game.It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King.
This edition of the D&D game includes its own version of giants, in the Dungeons & Dragons Basic Set (1977), including the hill giant, the stone giant, the frost giant, the fire giant, the cloud giant, and the storm giant; [15] these same giants also appear in the Expert Set (1981 and 1983), [16] [17] The mountain giant and the sea giant appear ...
The Secret of Bone Hill: 2–4: Lenard Lakofka: 1981: Official download: text, cover, maps, art [4] L2 9057: The Assassin's Knot: 2–5: Lenard Lakofka: 1983: Ranked 29th greatest adventure of all time [1] L3 9844: Deep Dwarven Delve: 3–6: Lenard Lakofka: 1999: Meant to be published in the 1980s but canceled, finally printed as part of TSR ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
G1 Steading of the Hill Giant Chief (1978) G2 Glacial Rift of the Frost Giant Jarl (1978) G3 Hall of the Fire Giant King (1978) D1 Descent into the Depths of the Earth (1978) D2 Shrine of the Kuo-Toa (1978) D3 Vault of the Drow (1978) Q1 Queen of the Demonweb Pits (1978) T1 Village of Hommlet (1979) B2 The Keep on the Borderlands (1979)
Storm King Hekaton is "mysteriously absent from the Forgotten Realms, leaving the Giant races he usually holds in check free to unleash an invasion across the realm.With Frost Giants raiding the Sword Coast, the cities of the Cloud Giants appearing above Baldur’s Gate, and Fire Giants assaulting the deserts, the small folk of Faerûn have to band together before they're all crushed beneath ...
The 1974 Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson contained three booklets, including a list of monsters in the booklet "Monsters & Treasure". This booklet contained an index on pages 3–4 featuring statistics about how many creatures of each type of creature appeared per encounter, armor class, how many inches the creature could move on its turn, hit dice, % in lair, and ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]