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By the turn of the 20th century, the phrase had become widely known. In the January 10, 1903, issue of Pitman's Phonetic Journal, it is referred to as "the well known memorized typing line embracing all the letters of the alphabet". [7] Robert Baden-Powell's book Scouting for Boys (1908) uses the phrase as a practice sentence for signaling. [5]
Typequick Pty Ltd (stylised TYPEQUICK) is an Australian courseware company specialising in the development of computer-based touch-typing tutor systems of the same name. . The first Typequick program was developed by Noel McIntosh's AID Systems in conjunction with Blue Sky Industries in 1982, as a tool for teaching typing skills among users of new micro comput
Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney -based software company Typequick , and localised by Japan Data Pacific for the Japanese market.
The leading families of products were the Reader Rabbit series for ages 2–8, the Treasure Mountain Reading-Math-Science series for ages 5–9, the Super Solver series for ages 7–12, the Student Writing & Publishing Center for ages 7-adult, and the Foreign Language Learning series for ages 15-adult.
Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.
Math Rabbit; Math Rescue; Mavis Beacon Teaches Typing; MayaQuest: The Mystery Trail; McGee (video game series) Meister Cody; Metamorphabet; Mia's Big Adventure Collection; Mia's Language Adventure: The Kidnap Caper; Mia's Math Adventure: Just in Time! Mia's Reading Adventure: The Bugaboo Bugs; Mia's Reading Adventure: The Search for Grandma's ...
Mario Teaches Typing is an educational video game developed and published by Interplay Productions for MS-DOS compatible operating systems, Microsoft Windows, and Macintosh. The game uses the Mario character, licensed from Nintendo , to teach keyboard skills.
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.