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  2. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    Mystra was made lawful neutral on the premise that magic is inherently neutral, and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magic items." Mystra's role in the cosmology of the Forgotten Realms is detailed: "Azuth serves Mystra. Mystra and Selûne have a ...

  3. Magic of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Magic_of_Faerûn

    This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.

  4. Volo's Guide to All Things Magical - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_All_Things...

    Volo's Guide to All Things Magical is a supplement involving the adventurer Volo who writes guides to Forgotten Realms regions to aid adventurers in Faerûn.The guide notes that its contents may not always be accurate, but it presents 65 new spells, information about characters that know these spells, statistics for new magical items, details on various magical locations, a section about how ...

  5. Forgotten Realms Player's Guide - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms_Player's...

    The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.

  6. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    The first campaign guide for the new edition, the Sword Coast Adventurer's Guide (2015), was released on November 3, 2015, and only covered a fraction of the Forgotten Realms. [52] [9] It describes the 2013 Sundering event, referred to as the Second Sundering in the book, and its consequences in game terms and lore. [53]

  7. Eilistraee - Wikipedia

    en.wikipedia.org/wiki/Eilistraee

    Eilistraee is surprisingly close to the human goddess of magic Mystra, through Qilue Veladorn, seventh of the Seven Sisters, who serves both goddesses as Chosen of Mystra and as Chosen of Eilistraee. [1] Her enemies are the drow gods of the Dark Seldarine—namely Kiaransalee, Ghaunadaur, her nephew Selvetarm and especially her own mother Lolth.

  8. The Ghost King - Wikipedia

    en.wikipedia.org/wiki/The_Ghost_King

    A strand of Mystra's falling Weave released the necromancy of the ruined shard, reviving as apparitions the seven original liches that created it and giving sentience to the dead mind flayer Yharaskrik. Yharaskrik tricks Hephaestus into breathing onto Crenshinibon again, which transforms the dragon into a dracolich.

  9. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...