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270toWin is an American political website that projects who will win United States presidential, House of Representatives, Senate, and gubernatorial elections and allows users to create their electoral maps. [3] It also tracks the results of United States presidential elections by state throughout the country's history.
Donald Trump and Kamala Harris are hunting for electoral votes with two months to go in the presidential race. ... 270 electoral votes needed to win ... biggest win in 2020 was by less than 2.8 ...
With the 2024 presidential election just days away, Democrat Kamala Harris and Republican Donald Trump are hot on their campaign trails in the battle to win the Electoral College vote.. Though it ...
CNN’s inaugural “Road to 270” electoral map shows President Joe Biden struggling to recreate his Electoral College majority from his successful 2020 run and former President Donald Trump ...
Download QR code; Print/export ... Most election predictors for the 2020 United States presidential election used: Tossup: ... 270 to Win Nov 3, 2020 [11] ABC News
They have 209 electoral votes, which is 39% of the Electoral College and 77% of the 270 votes needed to give the compact legal force. The idea gained traction amongst scholars after George W. Bush won the presidential election but lost the popular vote in 2000, the first time the winner of the presidency had lost the popular vote since 1888.
Players must win enough Electoral College votes to win the election, or for smaller parties or candidates a successful campaign may require as little as achieving 5% nationally. The player is responsible for all aspects of their chosen candidate's campaign, from planning and buying advertising to recruiting high-profile and grassroots supporters.
[2] The editors of Computer Gaming World nominated The Political Machine as their 2004 "Strategy Game of the Year (General)", although it lost to The Sims 2. They wrote, "[W]e were enamored with Stardock's The Political Machine, which let us run the 2004 presidential campaign in a way that was far more fun than its real-life counterpart."