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  2. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    If G is a tree, replacing the queue of this breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. [10]

  3. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    They may be traversed in depth-first or breadth-first order. There are three common ways to traverse them in depth-first order: in-order, pre-order and post-order. [1] Beyond these basic traversals, various more complex or hybrid schemes are possible, such as depth-limited searches like iterative deepening depth-first search.

  4. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms. For instance, BFS is used by Dinic's algorithm to find maximum flow in a graph.

  5. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    A level-order walk effectively performs a breadth-first search over the entirety of a tree; nodes are traversed level by level, where the root node is visited first, followed by its direct child nodes and their siblings, followed by its grandchild nodes and their siblings, etc., until all nodes in the tree have been traversed.

  6. Corecursion - Wikipedia

    en.wikipedia.org/wiki/Corecursion

    A breadth-first traversal creating its output in the top-down order, corecursively, can be also implemented by starting at the root node, outputting its value, [b] then breadth-first traversing the subtrees – i.e., passing on the whole list of subtrees to the next step (not a single subtree, as in the recursive approach) – at the next step ...

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Traversal using right-hand rule (). One effective rule for traversing mazes is the Hand On Wall Rule, also known as either the left-hand rule or the right-hand rule.If the maze is simply connected, that is, all its walls are connected together or to the maze's outer boundary, then by keeping one hand in contact with one wall of the maze the solver is guaranteed not to get lost and will reach a ...

  8. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    Both the depth-first and breadth-first graph searches are adaptations of tree-based algorithms, distinguished primarily by the lack of a structurally determined "root" vertex and the addition of a data structure to record the traversal's visitation state.

  9. External memory graph traversal - Wikipedia

    en.wikipedia.org/.../External_memory_graph_traversal

    Graph traversal is a subroutine in most graph algorithms. The goal of a graph traversal algorithm is to visit (and / or process) every node of a graph. Graph traversal algorithms, like breadth-first search and depth-first search, are analyzed using the von Neumann model, which assumes uniform memory access cost. This view neglects the fact ...