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The Assassin's Knot is a sequel to The Secret of Bone Hill, picking up on themes from that module and shifts them to a new locale. [1] The player characters must solve the mystery of who committed the murder of the Baron of Restenford, with evidence pointing towards someone from the town of Garrotten. [3]
Also described are "domain turns", three month periods of time for a domain during which background events occur. [1] The campaign was later recognised as the first setting to support player characters as rulers, providing players with a game based on "diplomacy, politics, trade, construction and (of course) war".
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Blackmoor, the second supplement to the original Dungeons & Dragons rules, is known for its introduction of rules for underwater adventures and hit location, and the addition of the monk and assassin character classes. [1] [2] Dave Arneson named the booklet after his original role-playing campaign world, Blackmoor. [3]
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He called the sourcebox "inventive", noting that Baur was involved in many Al-Qadim supplements, and that Secrets of the Lamp was much more characteristic of his work than Assassin Mountain. [2] Varney states in his conclusion of the review: "The approach in Assassin Mountain is unique in the Al-Qadim line. Eschewing a barrage of colorful magic ...
The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.
A Dungeon Master Screen was published in 2000, developed and assembled by Dale Donovan and Kim Mohan, and featuring cover art by Jeff Easley.A Dungeon Master Screen was also published for the Forgotten Realms campaign, which included a booklet titled "Encounters in Faerûn" designed by Skip Williams and Duane Maxwell, and featuring cover art by Justin Sweet.