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  2. Wikipedia : WikiProject JavaScript/Reference library

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    JavaScript Garden – collection of tips and documentation on JavaScript's quirks; JavaScript Guide – programmer's manual, from the Mozilla Developer Network; JavaScript reference – describes the language in detail. From the Mozilla Developer Network. JavaScript WikiBook – community-written introductory-level book on JavaScript, from ...

  3. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

  4. List of JavaScript libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_JavaScript_libraries

    5 Pure JavaScript/Ajax. 6 Template systems. 7 Unit testing. 8 Web-application related (MVC, MVVM) ... Download as PDF; Printable version; In other projects Wikidata item;

  5. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output .

  6. Dojo Toolkit - Wikipedia

    en.wikipedia.org/wiki/Dojo_Toolkit

    Dojo has long been criticized for its incomplete, scattered, and outdated documentation. Recognizing this, the developers made huge improvements in the documentation for the 1.8 release, including new tutorials, an API browser, filling in the missing pieces, and updating most examples to AMD style.

  7. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.