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Lara Croft: Relic Run is an action-adventure endless runner platforming game in which the player controls Lara Croft, main protagonist of the Tomb Raider franchise. The gameplay is similar to Temple Run ; Lara must navigate endlessly looping environments, accumulating a score depending on the distance run.
Endless runners became known for the addictiveness of their gameplay. This also led to them being monetized using the Free to Play model. Monetization tactics used in endless runners included virtual currencies (using In app purchases on mobile and support for: [12] Fast-track progress (so as to avoid having to repeat early stages of the game)
Snowden Run 3D plays as a free-to-play endless runner. [1] Played in a behind the back, third person viewpoint, [4] "Snowden" automatically runs forward, and the player must direct Snowden through the levels with swiping motions using a touch screen, to avoid obstacles and collect certain items. [5]
Pages in category "Endless runner games" The following 60 pages are in this category, out of 60 total. This list may not reflect recent changes. ...
Shaun Musgrave of TouchArcade recommended it to both Spider-Man fans and endless runner fans. [1] Polygon's Justin McElroy said "Spider-Man Unlimited is a top-notch game all on its own". [3] The staff of Download.com appreciated its combination of "great graphics, super-spidey skills, and the old-school feel of a classic runner game". [50]
Jetpack Joyride is a side-scrolling endless runner action video game created by Halfbrick Studios. It was released for iOS devices on the App Store on September 1, 2011 [1] and has been ported to other systems.
Sonic Dash is an endless runner, similar to Temple Run (2011) and Rayman Jungle Run (2012). [1] The player directs Sonic or another character through levels, collecting rings and avoiding obstacles and enemies. Unlike other games in the series, Sonic automatically moves forward at all times, similar to Sonic and the Secret Rings. [2]
Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. [9] The 2D side-scrolling video game was originally written as a Flash game, then ported to iOS, Android, PlayStation Portable, Ouya, and HTML5. An authorized version for the Commodore 64 was released on cartridge.