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Deer Hunter is a series of hunting simulation video games. Originally available for Windows platform published by WizardWorks, it has since been published on MacOS, Game Boy Color, PlayStation 2, and mobile phones. The first Deer Hunter game was an early success in the casual game market. [1] The original game was released in November 1997.
German magazine PC Games thought that shooting prey was too easy. [6] American magazine PC Games, while sharing many of the other critics' sentiments, was somewhat less harsh. It noted that Redneck Deer Huntin ' is the first of Deer Hunter clones with 3D environments, but it, too, found the environments unimaginative and also finding prey ...
It is the final entry in Cabela's Big Game Hunter series and any Cabela's licensed game published by Activision. The game takes the player on a single-player campaign in North America [3] with four experts from the competitive real world of big-game hunting. Providing advice throughout the game are Wade Middleton, Jim Shockey, and Ralph and ...
Cabela's African Safari is a 2006 hunting simulation video game played from a third-person perspective. It was released for Microsoft Windows , PlayStation 2 , PlayStation Portable and Xbox 360 . Gameplay
Deer Drive Legends is a three-dimensional hunting video game, developed by Raylight s.r.l. [1] This 3D hunting game was published by Maximum Games and released on the Nintendo 3DS in May 2012 for both retail and download via Nintendo eShop. [2] It was later ported as a Wii and retail Windows PC game, and released in
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Carnivores is a series of hunting simulation video games featuring prehistoric species ranging from dinosaurs to extinct megafauna.The first three games – Carnivores (1998), Carnivores 2 (1999), and Carnivores: Ice Age (2001) – were developed for the PC by Action Forms and published by WizardWorks.
Sunstorm Interactive was an American video game developer founded in 1995 by Anthony Campiti, [1] which specialized in hunting simulators and first-person shooters. [2] The majority of their titles were small-scale "value titles", priced between $20 and $30 as compared to the typical computer game that was priced at $50 at the time.