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  2. RDRAM - Wikipedia

    en.wikipedia.org/wiki/RDRAM

    This was significantly faster than the previous standard, PC-133 SDRAM, which operated at 133 MHz and delivered 1066 MB/s of bandwidth over a 64-bit bus using a 168-pin DIMM form factor. Moreover, if a mainboard has a dual- or quad-channel memory subsystem, all of the memory channels must be upgraded simultaneously. 16-bit modules provide one ...

  3. RAM limit - Wikipedia

    en.wikipedia.org/wiki/RAM_limit

    Microcontroller devices with integrated I/O and memory on-chip sometimes had no, or a small, address bus available for external devices. For example, a microcontroller family available with a 2 kilobyte address space might have a variant that brought out an 11 line address bus for an external ROM; this could be done by reassigning I/O pins as address bus pins.

  4. DDR4 SDRAM - Wikipedia

    en.wikipedia.org/wiki/DDR4_SDRAM

    Consequently, the proportion of die allocated to the memory array itself has decreased over time: from 70–78% for SDRAM and DDR1 to 47% for DDR2, 38% for DDR3, and potentially less than 30% for DDR4. [46] The specification defined standards for ×4, ×8 and ×16 memory devices with capacities of 2, 4, 8 and 16 Gbit. [1] [47]

  5. GDDR5 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR5_SDRAM

    [11] [12] "2 Gb" GDDR5 memory chips will enable graphics cards with 2 GB or more of onboard memory with 224 GB/s or higher peak bandwidth. On June 25, 2008, AMD became the first company to ship products using GDDR5 memory with its Radeon HD 4870 video card series, incorporating Qimonda's 512 Mb memory modules at 3.6 Gbit/s bandwidth. [13] [14]

  6. Video game accessory - Wikipedia

    en.wikipedia.org/wiki/Video_game_accessory

    A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience.Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables.

  7. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The console has 43 MB of non-unified memory (24 MB of 1T-SRAM, 3 MB embedded 1T-SRAM, and 16 MB DRAM). [45] The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU. Coupled to two 128-bit Vector Units, this hybrid R5900 CPU is based on MIPS architecture. The PS2 also has an internal 10 Channel DMA Bus ...

  8. Nintendo 64 Game Pak - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64_Game_Pak

    Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk.

  9. JEDEC memory standards - Wikipedia

    en.wikipedia.org/wiki/JEDEC_memory_standards

    The documentation of modern memory modules, such as the standards for the memory ICs [8] and a reference design of the module [9] requires over one hundred pages. The standards specify the physical and electrical characteristics of the modules, and include the data for computer simulations of the memory module operating in a system. [10]