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  2. Broadcast programming - Wikipedia

    en.wikipedia.org/wiki/Broadcast_programming

    Broadcast programming. Broadcast programming is the practice of organizing or ordering (scheduling) of broadcast media shows, typically the radio and the television, in a daily, weekly, monthly, quarterly, or season-long schedule. Modern broadcasters use broadcast automation to regularly change the scheduling of their shows to build an audience ...

  3. ELIZA - Wikipedia

    en.wikipedia.org/wiki/ELIZA

    A conversation with Eliza. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no ...

  4. Gantt chart - Wikipedia

    en.wikipedia.org/wiki/Gantt_chart

    Once this step is complete, one can draw a Gantt chart or a network diagram. A Gantt chart created using Microsoft Project . Note (1) the critical path is in red, (2) the slack is the black lines connected to non-critical activities, (3) since Saturday and Sunday are not work days and are excluded from the schedule, some bars on the Gantt chart ...

  5. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo (programming language) Symmetry around a point can be obtained using only a few instructions, allowing users to draw hypotrochoids like the one shown here. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while ...

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    v. t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  7. Stanislavski's system - Wikipedia

    en.wikipedia.org/wiki/Stanislavski's_system

    The best analysis of a play", Stanislavski argued, "is to take action in the given circumstances." [ 8 ] Thanks to its promotion and development by acting teachers who were former students and the many translations of Stanislavski's theoretical writings, his system acquired an unprecedented ability to cross cultural boundaries and developed a ...

  8. Data and information visualization - Wikipedia

    en.wikipedia.org/wiki/Data_and_information...

    v. t. e. Data and information visualization (data viz/vis or info viz/vis) [ 2 ] is the practice of designing and creating easy-to-communicate and easy-to-understand graphic or visual representations of a large amount [ 3 ] of complex quantitative and qualitative data and information with the help of static, dynamic or interactive visual items.

  9. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Catrobat, [5] ScratchJr, [6] Snap!, [7] mBlock, Turtlestitch. Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface.