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  2. ZModeler 3.3.0 release notes - ZModeler forum

    forum.zmodeler3.com/viewtopic.php?t=14113

    32-bit version: Download ZModeler 3.2.1 (15.54Mb) Changes log. Version 3.3.0 Build 1231. GTARage filter: animals YFT files import/export support with build-in rag-doll collision. GTARage filter: .YDR file export does not require a .mesh object to be in a child of a dummy to export "geometry only" file.

  3. Tech support (forum, account, licenses) - ZModeler forum

    www.forum.zmodeler3.com/viewforum.php?f=3

    Tech support (forum, account, licenses) Technical issues and help in: forum registration/posting, account creation/confirmation, platforms and licenses issues. Moderator:Oleg. 841 topics. Page 1 of 17. 1.

  4. ZModeler forum - Index page

    www.forum.zmodeler3.com

    Forum for discussing title-page news and events around ZModeler. Moderator: Oleg. 26 Topics. 230 Posts. Last post by huevodeji. Sat Jul 20, 2024 4:17 am. Tech support (forum, account, licenses) Technical issues and help in: forum registration/posting, account creation/confirmation, platforms and licenses issues.

  5. missing ImportExport service - ZModeler forum

    forum.zmodeler3.com/viewtopic.php?t=14257

    Re: missing ImportExport service. by Oleg » Fri May 26, 2023 4:47 pm. First of all, make sure license key is installed. Reinstall ZModeler again into a different folder. Start it several times as Administrator without license installation, just start and close after 5-10 seconds.

  6. ZModeler 3 and Vehicle Mods - Modding Forum

    www.modding-forum.com/guide/12-zmodeler-3-and-vehicle-mods

    ZModeler 3 saves projects in .z3d files. To be able to use a model in GTA V, it has to be exported in a .yft format. Before exporting, make sure the name of the parent dummy is the same name as the .yft file. After the export, the .yft can simply be renamed, however. When exporting, the following options can be set:

  7. ZModeler3 license installation - ZModeler forum

    forum.zmodeler3.com/viewtopic.php?t=5673

    Even thought your trial license is 14 days, ZModeler need to validate licenses on a constant basis. You can feed ZModeler with new validation keys as often as you like (even daily). Long term licenses will have a longer validation range for your convenience. You can close ZModeler's About box and restart ZModeler now.

  8. Platform ID Problems - ZModeler forum

    www.forum.zmodeler3.com/viewtopic.php?t=14280

    Running ZModeler with license key from "black listed" platform ID can ban your entire license. License server will not ban within 24 hours but if it sees this happening (running ZModeler with license key on black-listed platform ID) for more than 24 hours, license ban is a likely result.

  9. Missing IImportExportService. - ZModeler forum

    forum.zmodeler3.com/viewtopic.php?t=14245

    Run ZModeler as Administrator and get your license key installed and validated (a message "Restart ZModeler please" appears when license key is properly validated and should be saved). Then close ZModeler, wait 5-7 seconds and run ZModeler again. "License Information" window should NOT appear automatically.

  10. [Guide] GTA V: Physics and collisions - ZModeler forum

    www.forum.zmodeler3.com/viewtopic.php?t=7349

    Physics-specific properties of collision volumes are stored as User-defined options on collision elements. When collision object is compound, you have to toggle COL state prior to access or set user-defined options on such an object. Mass property is the mass of an object in kilos. E property is unknown 4 values set.

  11. Each material you use in your mod must be configured to match needs of one of in-game shaders. An in-game shaders set can be found in common.rpf -> shaders -> win32_40_final. There is a lot of available shaders for most of cases you might need. Currently, only vehicle-specific shaders were ported into ZModeler, so the import/export filter as a ...