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  2. Illusory superiority - Wikipedia

    en.wikipedia.org/wiki/Illusory_superiority

    Windschitl, Kruger & Simms (2003) have conducted research into focalism, focusing specifically on the better-than-average effect, and found that asking participants to estimate their ability and likelihood of success in a task produced results of decreased estimations when they were asked about others' chances of success rather than their own. [11]

  3. Dunning–Kruger effect - Wikipedia

    en.wikipedia.org/wiki/Dunning–Kruger_effect

    This would make it much more difficult for them to accurately assess their skills in relation to their peers. [ 9 ] [ 46 ] According to this model, the reason for the increased tendency to give false self-assessments is not a lack of metacognitive ability but a more challenging situation in which this ability is applied.

  4. Skill - Wikipedia

    en.wikipedia.org/wiki/Skill

    A skill is the learned or innate [1] ability to act with determined results with good execution often within a given amount of time, energy, or both. [2] Skills can often [quantify] be divided into domain-general and domain-specific skills. Some examples of general skills include time management, teamwork [3] and leadership, [4] and self ...

  5. Techne - Wikipedia

    en.wikipedia.org/wiki/Techne

    'art, skill, craft'; Ancient Greek: [tékʰnɛː], Modern Greek:) is a philosophical concept that refers to making or doing. [1] Today, while the Ancient Greek definition of techne is similar to the modern definition and use of " practical knowledge ", [ 2 ] techne can include various fields such as mathematics , geometry , [ 3 ] [ 4 ] medicine ...

  6. Skill assessment - Wikipedia

    en.wikipedia.org/wiki/Skill_assessment

    Skill assessment is the comparison of actual performance of a skill with the specified standard for performance of that skill under the circumstances specified by the standard, and evaluation of whether the performance meets or exceed the requirements. Assessment of a skill should comply with the four principles of validity, reliability ...

  7. Soft skills - Wikipedia

    en.wikipedia.org/wiki/Soft_skills

    The term "soft skills" was created by the U.S. Army in the late 1960s. It refers to any skill that does not employ the use of machinery. The military realized that many important activities were included within this category, and in fact, the social skills necessary to lead groups, motivate soldiers, and win wars were encompassed by skills they had not yet catalogued or fully studied.

  8. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  9. Ability - Wikipedia

    en.wikipedia.org/wiki/Ability

    Abilities are powers an agent has to perform various actions.They include common abilities, like walking, and rare abilities, like performing a double backflip. Abilities are intelligent powers: they are guided by the person's intention and executing them successfully results in an action, which is not true for all types of powers.