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Five dice showing 41,256, which denotes "monogram" on an updated EFF cryptographic word list. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required.
Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols is generated that cannot be reasonably predicted better than by random chance.
On Wikipedia and other sites running on MediaWiki, Special:Random can be used to access a random article in the main namespace; this feature is useful as a tool to generate a random article. Depending on your browser, it's also possible to load a random page using a keyboard shortcut (in Firefox , Edge , and Chrome Alt-Shift + X ).
Pages in category "Random text generation" The following 19 pages are in this category, out of 19 total. This list may not reflect recent changes. A. AI Dungeon; B.
Simply, the game involves adding a single word to the list that is related to the previous one. Edit the main game or branch section, add a word, enclose it in brackets, update the word count, and save the page. Also, try to avoid miscounting if possible - make sure there are 10 words in at each 10th word!
A Googlewhack must consist of two words found in a dictionary and was only considered legitimate if both of the search terms appear in the result. Published googlewhacks were short-lived since when published to a website, the new number of hits would become at least two: one to the original hit found, and one to the publishing site, unless a ...
A random stimulus is any class of creativity techniques that explores randomization. Most of their names start with the word "random", such as random word, random heuristic, random picture and random sound. In each random creativity technique, the user is presented with a random stimulus and explores associations that could trigger novel ideas.
It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...