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  2. End Poem - Wikipedia

    en.wikipedia.org/wiki/End_Poem

    Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch, and following ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    adaptive music Game music which changes and reacts to the actions of the player and state of the game in an attempt to better reflect the game atmosphere. [10] adaptive AI A form of artificial intelligence which takes data based on how the player performs and uses it to learn to better counter the player. [citation needed] add-on See ...

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  5. Oasis (Minecraft clone) - Wikipedia

    en.wikipedia.org/wiki/Oasis_(Minecraft_clone)

    Oasis is a 2024 video game that attempts to replicate the 2011 sandbox game Minecraft, run entirely using generative artificial intelligence.The project, which began development in 2022 between the AI company Decart and the computer hardware startup Etched, was released by Decart to the public on October 31, 2024.

  6. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    On 20 October 2021, the fourth official release of the Minecraft soundtrack was released, with 10 new tracks coinciding with the game's "Caves & Cliffs" update. Seven of them were composed by Raine, including "Otherside", a new in-game music disc, and three were handled by Japanese composer Kumi Tanioka, known for her work in the Final Fantasy ...

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  8. Music Macro Language - Wikipedia

    en.wikipedia.org/wiki/Music_Macro_Language

    Early automatic music generation functions were used in arcade video games, which used many computer sounds. An example of an early popular arcade game with music is The Circus from Exidy Corporation in 1977. The boom in Japanese video games was heralded in 1978 by the appearance in Japanese game centers (Amusement arcades) of Space Invaders by ...

  9. Musical Symbols (Unicode block) - Wikipedia

    en.wikipedia.org/wiki/Musical_Symbols_(Unicode...

    The Standard Music Font Layout , which is supported by the MusicXML format, expands on the Musical Symbols Unicode Block's 220 glyphs by using the Private Use Area in the Basic Multilingual Plane, permitting close to 2600 glyphs.