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  2. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...

  3. Category:Project-based learning - Wikipedia

    en.wikipedia.org/.../Category:Project-based_learning

    Pages in category "Project-based learning" The following 4 pages are in this category, out of 4 total. This list may not reflect recent changes. ...

  4. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    [3] [4] DBL, as well as project-based learning and problem-based learning, is used to teach 21st century skills such as communication and collaboration and foster deeper learning. [5] Deeper learning is supported when students design and create an artifact that requires understanding and application of knowledge.

  5. Concord Consortium - Wikipedia

    en.wikipedia.org/wiki/Concord_Consortium

    A project-based approach to learning physics using inexpensive materials for hands-on investigations (Hands on Physics) [5] was based on the work of MIT professor John G. King. The Concord Consortium also pioneered the use of portable computers and sensors for student explorations outside the classroom (Science Learning in Context) [ 6 ] [ 7 ...

  6. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    Journals, portfolios, and electronic portfolios are examples of authentic learning tasks designed to showcase the student's work as well as give the student a means to reflect back on his/her learning over time. [8] [13] Project-Based Learning: Begins with a problem or question that is the starting point for inquiry and which all products are ...

  7. Education 3.0 - Wikipedia

    en.wikipedia.org/wiki/Education_3.0

    Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology , including apps, hardware and software ...

  8. 'Yellowstone,' 'Landman' and the trouble with 'sexy ... - AOL

    www.aol.com/entertainment/yellowstone-landman...

    Kelly Reilly, left, as Beth Dutton on Yellowstone, while Michelle Randolph, center, and Ali Larter are co-stars on Landman. (Paramount Network/Courtesy Everett Collection; Emerson Miller ...

  9. Thematic learning - Wikipedia

    en.wikipedia.org/wiki/Thematic_Learning

    Thematic learning is closely related to interdisciplinary or integrated instruction, topic-, project- or phenomenon-based learning. Thematic teaching is commonly associated with elementary classrooms and middle schools using a team-based approach, but this pedagogy is equally relevant in secondary schools and with adult learners.