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  2. Template:Halo series - Wikipedia

    en.wikipedia.org/wiki/Template:Halo_series

    To change this template's initial visibility, the |state= parameter may be used: {{ Halo series | state = collapsed }} will show the template collapsed, i.e. hidden apart from its title bar. {{ Halo series | state = expanded }} will show the template expanded, i.e. fully visible.

  3. Template:User Halo 3 - Wikipedia

    en.wikipedia.org/wiki/Template:User_Halo_3

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  4. Halo 3 - Wikipedia

    en.wikipedia.org/wiki/Halo_3

    Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood.

  5. Halo Studios - Wikipedia

    en.wikipedia.org/wiki/Halo_Studios

    Halo Studios (formerly 343 Industries) is an American video game developer located in Redmond, Washington, part of Xbox Game Studios.Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine.

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  7. Template:Halopedia - Wikipedia

    en.wikipedia.org/wiki/Template:Halopedia

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  8. Bungie - Wikipedia

    en.wikipedia.org/wiki/Bungie

    Halo ' s success led to Bungie creating three sequels. Halo 2 was released on November 9, 2004, making more than $125 million on release day and setting a record in the entertainment industry. [39] Halo 3 was released on September 25, 2007, and surpassed Halo 2 ' s records, making $170 million in its first twenty-four hours of release. [40]

  9. Halo 3: ODST - Wikipedia

    en.wikipedia.org/wiki/Halo_3:_ODST

    The Firefight game mode was a late addition to the game. Staffer Tim Williams built a prototype shortly after Halo 3 shipped, placing the player in a portion of a Halo 3 campaign map and fighting enemies. When development commenced on ODST, William's concept was adopted for the game and refined. Designer Lars Bakken described one advantage of ...

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