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Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time. If the loop is checking something simple then it will spend most of its time asleep and will waste very little CPU time.
In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking.
A C program may also use the exit() function specifying the integer status or exit macro as the first parameter. The return value from main is passed to the exit function, which for values zero, EXIT_SUCCESS or EXIT_FAILURE may translate it to "an implementation defined form" of successful termination or unsuccessful termination. [citation needed]
In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process . The parent process may then issue a wait system call , which suspends the execution of the parent process while the child executes.
where as above is the Laplace–Stieltjes transform of the service time distribution function. This relationship can only be solved exactly in special cases (such as the M/M/1 queue ), but for any s {\textstyle s} the value of ϕ ( s ) {\textstyle \phi (s)} can be calculated and by iteration with upper and lower bounds the distribution function ...
Illustration of the dining philosophers problem. Each philosopher has a bowl of spaghetti and can reach two of the forks. In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them.
Longest-processing-time-first (LPT) is a greedy algorithm for job scheduling.The input to the algorithm is a set of jobs, each of which has a specific processing-time.There is also a number m specifying the number of machines that can process the jobs.
The result is an indefinite postponement until the thread holding the lock can finish and release it. This is especially true on a single-processor system, where each waiting thread of the same priority is likely to waste its quantum (allocated time where a thread can run) spinning until the thread that holds the lock is finally finished.