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  2. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    24-bit palette sample image 24 bit Palette Color Test Chart. This is a full list of color palettes for notable video game console hardware.. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without dithering unless otherwise noted) are given.

  3. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The NES uses a 72-pin design, as compared with 60 pins on the Famicom. To reduce costs and inventory, some early games released in North America are simply Famicom cartridges attached to an adapter to fit inside the NES hardware. [158] Early NES cartridges are held together with five small slotted screws. Games released after 1987 were ...

  4. Memory management controller (Nintendo) - Wikipedia

    en.wikipedia.org/wiki/Memory_management...

    The basic NES hardware supports only 40KB of ROM total, up to 32KB PRG and 8KB CHR, thus only a single tile and sprite table are possible. This limit was rapidly reached within the Famicom's first two years on the market and game developers began requesting a way to expand the console's capabilities.

  5. List of Nintendo Entertainment System games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo...

    [9] [12] Though the extra space of the NES cartridge was not utilized by most games, it enabled the inclusion of additional hardware expansions; in contrast, some copies of early NES games like Gyromite merely paired the printed circuit board of the game's Famicom version with an adapter to convert between the different pinouts. [10]: 108 [13]

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  7. Mode 7 - Wikipedia

    en.wikipedia.org/wiki/Mode_7

    The Super NES console has eight graphics modes, numbered from 0 to 7, for displaying background layers. The last one (background mode 7) has a single layer that can be scaled and rotated. Two-dimensional affine transformations can produce any combination of translation, scaling, reflection, rotation, and shearing. However, many games create ...

  8. Hwang Shinwei - Wikipedia

    en.wikipedia.org/wiki/Hwang_Shinwei

    From 1988 to 1991, he developed NES video games without a license from Nintendo, mostly published by RCM Co., Ltd. (also known as RCM Group or simply RCM, standing for RamCo Man International (Chinese: 劍虹國際有限公司)). [1]

  9. Super 8 (video game accessory) - Wikipedia

    en.wikipedia.org/wiki/Super_8_(video_game_accessory)

    Two of these ports connected to the onboard NOAC, and were designed to fit NES and Famicom cartridges, respectively: despite otherwise featuring exactly the same hardware, North American and European NES game cartridges used a 72-pin design, resulting in slightly larger cartridges than the Famicom, which used a 60-pin design. The third port was ...