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  2. List of free and open-source iOS applications - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license.Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.

  3. List of built-in iOS apps - Wikipedia

    en.wikipedia.org/wiki/List_of_built-in_iOS_apps

    Calculator is a basic calculator app introduced with the initial launch of the original iPhone and iPhone OS 1 in 2007. [8] The standard mode includes a number pad, buttons for adding, subtracting, multiplying, and dividing. The app also contains a scientific calculator, with support for exponents and trigonometric functions.

  4. Appsbar - Wikipedia

    en.wikipedia.org/wiki/Appsbar

    For example, appsbar is the first app builder to offer an "event notifier" function that delivers real-time or scheduled notifications to app users, and a menu feature that allows the end user to catalog products or services – tools for friends and businesses and their customers to have two-way communication.

  5. Calculator (Apple) - Wikipedia

    en.wikipedia.org/wiki/Calculator_(Apple)

    A calculator function has been included with iOS since its launch on iPhone [8] and iPod Touch. [9] A native calculator function was added to the Apple Watch with watchOS 6, which included a dedicated button for calculating tips. [10] The Calculator app was not available on Apple's iPad tablet until the release of iPadOS 18 in September

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  7. App Store (Apple) - Wikipedia

    en.wikipedia.org/wiki/App_Store_(Apple)

    The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.