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This is a list of games for Sony's PlayStation Portable (PSP) handheld game console made available to download from the PlayStation Store.The ability to download and play these titles has varied among titles between the platforms of PSP, PlayStation Vita (PSV), PlayStation TV (PSTV), PlayStation 4 (PS4), and PlayStation 5 (PS5).
The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website, [121] but they are still available for free download on Zophar's Domain.
B.B. Studio: Bandai Namco Games: Dai-2-Ji Super Robot Taisen Z Saisei-hen: Unreleased Unreleased April 5, 2012: Unreleased B.B. Studio: Bandai Namco Games: Daikoukai Jidai IV: Rota Nova: Unreleased Unreleased March 23, 2006: Unreleased Koei: Koei: Daikuugun: Unreleased Unreleased December 10, 2009: Unreleased Global A Global A Daisenryaku ...
It can finally run games for real.
PPSSPP (an acronym for "PlayStation Portable Simulator Suitable for Playing Portably") is a free and open-source PSP emulator for Windows, macOS, Linux, iOS, Android, Nintendo Wii U, Nintendo Switch, BlackBerry 10, MeeGo, Pandora, Xbox Series X/S [3] and Symbian with a focus on speed and portability. [4]
Unlike many PSP companion games, the game retained a full open world environment to explore. The game was very far into development, but was cancelled by publisher THQ, who, according to Volition, did now share the developer's enthusiasm for the game. In 2016, Volition themselves leaked the game onto the internet for people to download for free ...
However, all PSP games are region-free, although some require pay-to-continue. [clarification needed] Region ALL: Worldwide (region-free) Region 1: North America, Central America, Latin America; Region 2: Europe (without Russia or Belarus), Japan, Middle East, South Africa, Greenland; Region 3: Southeast Asia, Taiwan, South Korea, Hong Kong
The reverse engineering process to understand the PSP hardware started shortly after the advent of homebrew unsigned code execution. This effort led to development of Toolchain [3] and SDK [4] by enthusiasts and paved the way to utilise vector floating point co-processor, GPU and audio capabilities of the device without asking Sony for permission.