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Need for Speed: Shift is a 2009 racing video game developed by Slightly Mad Studios and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. Developed by EA Bright Light , a distinct version of the game was simultaneously released for PlayStation Portable .
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Finding the game too difficult to play through during testing, he created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game). [2] After entering the sequence using the controller when the game was paused, the player received all available power-ups.
GameFAQs was started as the Video Game FAQ Archive on November 5, 1995, [10] by gamer and programmer Jeff Veasey. The site was created to bring numerous online guides and FAQs from across the internet into one centralized location. [11]
In order to be released at the same time as the game, commercial strategy guides are often based on a pre-release version of the game, rather than the final retail version; BradyGames' guide for Grand Theft Auto: San Andreas included misplaced item locations and a slightly different map, which made some directions impossible to follow.
Candy Crush Saga is a game developed by King.com that invites you to a wide variety of match-3 challenges. Gamezebo's Candy Crush Saga strategy guide and walkthrough will provide you with a quick ...
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Often a walkthrough for a game would be serialized across two or three issues. During slow months for RPGs, the section would be padded with fantasy-themed video games from other genres. Code Vault (formerly "C.S.A.T. Pro"): Video game cheats, strategies, tactics, tips, secrets and easter eggs revealed. Both game companies and readers sent in ...