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A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]
The superflip is a completely symmetrical combination, which means applying a superflip algorithm to the cube will always yield the same position, irrespective of the orientation in which the cube is held. The superflip is self-inverse; i.e. performing a superflip algorithm twice will bring the cube back to the starting position.
Since the source is only 4 bits then there are only 16 possible transmitted words. Included is the eight-bit value if an extra parity bit is used (see Hamming(7,4) code with an additional parity bit). (The data bits are shown in blue; the parity bits are shown in red; and the extra parity bit shown in green.)
Being an edge-turning puzzle, the edge pieces only rotate in place, while the rest of the pieces can be permuted. The face centers and corner pieces are interchangeable because they are both corners although they are shaped differently, and the non-center face pieces may be flipped, leading to a wide variety of exotic shapes as the puzzle is ...
Zielonka outlined a recursive algorithm that solves parity games. Let = (,,,,) be a parity game, where resp. are the sets of nodes belonging to player 0 resp. 1, = is the set of all nodes, is the total set of edges, and : is the priority assignment function.
In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space.For example, using the convention below, the matrix = [ ]
Professor's Cube in scrambled state Professor's Cube in solved state. The original Professor's Cube design by Udo Krell works by using an expanded 3×3×3 cube as a mantle with the center edge pieces and corners sticking out from the spherical center of identical mechanism to the 3×3×3 cube.
Matroid parity can be solved in polynomial time for linear matroids. However, it is NP-hard for certain compactly-represented matroids, and requires more than a polynomial number of steps in the matroid oracle model. [1] [4] Applications of matroid parity algorithms include finding large planar subgraphs [5] and finding graph embeddings of ...