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  2. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

  3. Hamming (7,4) - Wikipedia

    en.wikipedia.org/wiki/Hamming(7,4)

    Since the source is only 4 bits then there are only 16 possible transmitted words. Included is the eight-bit value if an extra parity bit is used (see Hamming(7,4) code with an additional parity bit). (The data bits are shown in blue; the parity bits are shown in red; and the extra parity bit shown in green.)

  4. Superflip - Wikipedia

    en.wikipedia.org/wiki/Superflip

    Under the more restrictive QTM, the superflip requires at least 24 moves (the second algorithm above is one such sequence), [2] [better source needed] and is not maximally distant from the solved state. Instead, when superflip is composed with the "four-dot" or "four-spot" position, in which four faces have their centres exchanged with the ...

  5. Hamming code - Wikipedia

    en.wikipedia.org/wiki/Hamming_code

    For example, 1011 is encoded (using the non-systematic form of G at the start of this section) into 01 1 0 011 0 where blue digits are data; red digits are parity bits from the [7,4] Hamming code; and the green digit is the parity bit added by the [8,4] code. The green digit makes the parity of the [7,4] codewords even.

  6. Steane code - Wikipedia

    en.wikipedia.org/wiki/Steane_code

    It is a CSS code (Calderbank-Shor-Steane), using the classical binary [7,4,3] Hamming code to correct for both qubit flip errors (X errors) and phase flip errors (Z errors). The Steane code encodes one logical qubit in 7 physical qubits and is able to correct arbitrary single qubit errors. Its check matrix in standard form is

  7. Pyramorphix - Wikipedia

    en.wikipedia.org/wiki/Pyramorphix

    There are twelve non-central face pieces. These can be flipped in 2 11 ways and there are 12!/2 ways to arrange them. The three pieces of a given color are distinguishable due to the texture of the stickers. There are six edge pieces which are fixed in position relative to one another, each of which has four possible orientations.

  8. Professor's Cube - Wikipedia

    en.wikipedia.org/wiki/Professor's_Cube

    Professor's Cube in scrambled state Professor's Cube in solved state. The original Professor's Cube design by Udo Krell works by using an expanded 3×3×3 cube as a mantle with the center edge pieces and corners sticking out from the spherical center of identical mechanism to the 3×3×3 cube.

  9. Parity game - Wikipedia

    en.wikipedia.org/wiki/Parity_game

    Zielonka outlined a recursive algorithm that solves parity games. Let = (,,,,) be a parity game, where resp. are the sets of nodes belonging to player 0 resp. 1, = is the set of all nodes, is the total set of edges, and : is the priority assignment function.