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In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
To avoid conflicts it is recommended that business analysts who understand the user requirements, create a basic wire frame and then work with designers to further improve the wireframes. Another difficulty with wireframes is that they don't effectively display interactive details because they are static representations.
Wireframe or wire-frame may refer to: Wire-frame model, visual model of a three-dimensional object in computer graphics;
A collection of objects from the Gutta Percha Company at the Great Exhibition of 1851, including a table and picture frames. The Gutta Percha Company was an English company formed in 1845 to make a variety of products from the recently introduced natural rubber gutta-percha.
A data packet on the wire and the frame as its payload consist of binary data. Ethernet transmits data with the most-significant octet (byte) first; within each octet, however, the least-significant bit is transmitted first. [a] The internal structure of an Ethernet frame is specified in IEEE 802.3. [2]
The following other wikis use this file: Usage on ar.wikipedia.org بوابة:الرسوميات الحاسوبية/صور مختارة; Usage on ca.wikipedia.org