When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Earliest deadline first scheduling - Wikipedia

    en.wikipedia.org/wiki/Earliest_deadline_first...

    Earliest deadline first (EDF) or least time to go is a dynamic priority scheduling algorithm used in real-time operating systems to place processes in a priority queue. Whenever a scheduling event occurs (task finishes, new task released, etc.) the queue will be searched for the process closest to its deadline.

  3. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    Queues may be implemented as a separate data type, or maybe considered a special case of a double-ended queue (deque) and not implemented separately. For example, Perl and Ruby allow pushing and popping an array from both ends, so one can use push and shift functions to enqueue and dequeue a list (or, in reverse, one can use unshift and pop ...

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    A min-priority queue is an abstract data type that provides 3 basic operations: add_with_priority(), decrease_priority() and extract_min(). As mentioned earlier, using such a data structure can lead to faster computing times than using a basic queue. Notably, Fibonacci heap [19] or Brodal queue offer optimal implementations for those 3 ...

  5. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand.

  6. Skip list - Wikipedia

    en.wikipedia.org/wiki/Skip_list

    Skip lists are also used in distributed applications (where the nodes represent physical computers, and pointers represent network connections) and for implementing highly scalable concurrent priority queues with less lock contention, [17] or even without locking, [18] [19] [20] as well as lock-free concurrent dictionaries. [21]

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  8. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice, keyboards, touchpads and touchscreens, and external sensor inputs are common cases.

  9. Fair queuing - Wikipedia

    en.wikipedia.org/wiki/Fair_queuing

    Fair queuing uses one queue per packet flow and services them in rotation, such that each flow can "obtain an equal fraction of the resources". [1] [2]The advantage over conventional first in first out (FIFO) or priority queuing is that a high-data-rate flow, consisting of large packets or many data packets, cannot take more than its fair share of the link capacity.