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In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
The most frequently used general-purpose implementation of an associative array is with a hash table: an array combined with a hash function that separates each key into a separate "bucket" of the array. The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation.
For example, one variant of the block nested loop join reads an entire page of tuples into memory and loads them into a hash table. It then scans S {\displaystyle S} , and probes the hash table to find S {\displaystyle S} tuples that match any of the tuples in the current page of R {\displaystyle R} .
Built-in associative arrays require immutable keys. The ~= operator appends a new dstring to the values of the associate dynamic array. toLower, join and chomp are string functions that D allows the use of with a method syntax. The name of such functions are often similar to Python string methods.
The syntax :=, called the "walrus operator", was introduced in Python 3.8. It assigns values to variables as part of a larger expression. [106] In Python, == compares by value. Python's is operator may be used to compare object identities (comparison by reference), and comparisons may be chained—for example, a <= b <= c.
The function to extract the key value from the object is specified by the user as a delegate. Reverse The Reverse operator reverses a collection. GroupBy The GroupBy operator takes a function that extracts a key value and returns a collection of IGrouping<Key, Values> objects, for each distinct key value.
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.
Implementations of the fork–join model will typically fork tasks, fibers or lightweight threads, not operating-system-level "heavyweight" threads or processes, and use a thread pool to execute these tasks: the fork primitive allows the programmer to specify potential parallelism, which the implementation then maps onto actual parallel execution. [1]