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Literally Immersive Gamebooks, written by James A. Hirons (5 books) Lone Wolf, mostly written by Joe Dever (33 books planned, 31 published so far) Make Your Own Adventure With Doctor Who (6 books, Sixth Doctor) [1] Marvel Superheroes, written by various authors (8 books) Narnia Solo Games, written by various authors (7 books advertised, 5 ...
These Nintendo Power branded Player's Guides were available for Nintendo-published games as well as select high-profile third party titles, such as Final Fantasy III and Chrono Trigger, but the concept is now emulated by other publishing companies such as Brady Games or Prima for major releases on all video game consoles. Almost all major video ...
The Power of Five (known as The Gatekeepers in the US) is a series of five fantasy and suspense novels, written by English author Anthony Horowitz.Published between 2005 and 2012, it is an updated re-imagining of Horowitz's Pentagram series, which the author had left unfinished in the 1980s after he only wrote four of the five planned books in the series.
Book #1: Double Trouble. Nintendo gamebooks are novels based on video games created by Nintendo.The gamebooks feature characters and settings from the Super Mario and The Legend of Zelda franchises, in two series, Nintendo Adventure Books and You Decide on the Adventure.
Subgenre Book: Like a Genre Book, but focusing on a narrower segment of the full genre. Campaign Setting: Describes a fictional world and/or provides parameters for a campaign. Setting Expansion: Offers more detail on an existing Campaign Setting, such as detailing a single city or country within a larger fictional world.
The complete Worlds of Power series. The Worlds of Power books are a series of novelizations of video games for the Nintendo Entertainment System released in the early 1990s by Scholastic. [1] The series was created by Seth Godin and takes creative liberties with their source material. They usually include game hints written upside down at the ...
Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.
However, Marvel stopped supporting the game a little over a year after its initial release. In 2012, the fourth role playing game set in the Marvel Universe called the Marvel Heroic Roleplaying was published by Margaret Weis Productions under license from Marvel Comics. It was a fast playing game using the Cortex Plus system. In early 2013 ...