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Here's everything you need to know about the vaults in Fallout. Vault 33. Not only is this Lucy's home vault, but it's a special one that hasn't been seen in the games before thanks to it's ...
The Vault was founded by Paweł Dembowski [2] and launched on February 7, 2005, initially hosted by Fallout fansite Duck and Cover, [2] as a general source of information about the Fallout universe, initially focusing mostly on information about the Fallout world, as depicted in Fallout and Fallout 2.
Vault-Tec is a pre-war defense megacorporation responsible for creating the vaults featured throughout the Fallout series. [2] Their purpose of conducting human experiments on its residents began as an idea by Fallout co-creator Tim Cain following the 1997 release of the first Fallout game.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is largely set during the first half of the 3rd millennium, following a devastating nuclear war between China and the United States, with an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s ...
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Vault Boy is the mascot of the Fallout media franchise. Created by staff at Interplay Entertainment, the original owners of the Fallout intellectual property, Vault Boy was introduced in 1997's Fallout as an advertising character representing Vault-Tec, a fictional megacorporation that built a series of specialized fallout shelters throughout the United States prior to the nuclear holocaust ...
Fallout 3 is an action role-playing game that can be played from either a first-person or third-person perspective. [1] It is set in the Washington metropolitan area, years after a nuclear war left much of the United States decimated. [2] The player controls a 19 year old character who grew up in a fallout shelter called Vault 101. [2]
Barb assures the investors that the Vaults will be put to use by planning to drop the first nuclear bomb themselves. The investors, save for House, discuss torture ideas for vault experiments, all of which being direct references to vaults that can be found in the various Fallout games. As a shocked Cooper listens, Barb's assistant is brought ...