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Art of Illusion is a free software, and open source software package [1] for making 3D graphics. [2] It provides tools for 3D modeling, texture mapping, and 3D rendering still images and animations. Art of Illusion can also export models for 3D printing in the STL file format. [3] [4]
Application Latest release date and version Developer Platforms Main uses License Bryce: 2010-12-23 7.1.0.109 Daz 3D: Windows (32-bit), macOS (10.7 and above) : Animation, landscape modeling, fractal geometry
SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS. [4]
Models featuring small parts or hair and fur can cause problems for the Catch software because the mesh created does not allow for such level of detail. [citation needed] When creating a model, the Catch software can have trouble stitching together images that feature reflective or transparent surfaces, even with the user's assistance. Catch ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling ...
In version 14.09, Blend4Web introduced the possibility of adding interactivity to 3D scenes using a visual programming tool. [20] [21] The tool is reminiscent of the BGE's logic editor as it uses logic blocks that are placed inside Blender. It plays back animation tracks authored by an artist when the user interacts with predefined 3D objects.
In scenes containing transparent polygons, rear-facing polygons may become visible through the process of alpha composition. Back-face culling may also be applied to other problems. For example, in wire-frame rendering, back-face culling can be used to partially address the problem of hidden-line removal, but only for closed convex geometry ...