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  2. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    The Dancing Links algorithm solving a polycube puzzle In computer science , dancing links ( DLX ) is a technique for adding and deleting a node from a circular doubly linked list . It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem . [ 1 ]

  3. Doubly connected edge list - Wikipedia

    en.wikipedia.org/wiki/Doubly_connected_edge_list

    The doubly connected edge list (DCEL), also known as half-edge data structure, is a data structure to represent an embedding of a planar graph in the plane, and polytopes in 3D. This data structure provides efficient manipulation of the topological information associated with the objects in question (vertices, edges, faces).

  4. Matroid parity problem - Wikipedia

    en.wikipedia.org/wiki/Matroid_parity_problem

    Additional methods extend this algorithm to the case that the optimal solution to the matroid parity problem has fewer than / pairs. [ 1 ] For graphic matroids, more efficient matroid parity algorithms are known, based on range searching data structures, with running time O ( m n log 6 ⁡ n ) {\displaystyle O(mn\log ^{6}n)} on graphs with m ...

  5. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    Knuth showed that Algorithm X can be implemented efficiently on a computer using dancing links in a process Knuth calls "DLX". DLX uses the matrix representation of the exact cover problem, implemented as doubly linked lists of the 1s of the matrix: each 1 element has a link to the next 1 above, below, to the left, and to the right of itself.

  6. Hamming (7,4) - Wikipedia

    en.wikipedia.org/wiki/Hamming(7,4)

    The original 4 data bits are converted to seven bits (hence the name "Hamming(7,4)") with three parity bits added to ensure even parity using the above data bit coverages. The first table above shows the mapping between each data and parity bit into its final bit position (1 through 7) but this can also be presented in a Venn diagram. The first ...

  7. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  8. Bowyer–Watson algorithm - Wikipedia

    en.wikipedia.org/wiki/Bowyer–Watson_algorithm

    The following pseudocode describes a basic implementation of the Bowyer-Watson algorithm. Its time complexity is ().Efficiency can be improved in a number of ways. For example, the triangle connectivity can be used to locate the triangles which contain the new point in their circumcircle, without having to check all of the triangles - by doing so we can decrease time complexity to (⁡).

  9. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    It was an extension of Jonathan Scott Greenfield's 1990 planar Quickhull algorithm, although the 1996 authors did not know of his methods. [2] Instead, Barber et al. describe it as a deterministic variant of Clarkson and Shor's 1989 algorithm. [1] This animation depicts the quickhull algorithm in two dimensions.