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  2. List of 4K video recording devices - Wikipedia

    en.wikipedia.org/wiki/List_of_4K_video_recording...

    GoPro HERO3+ Black Edition (slim) - , 4K (15 fps) and DCI 4K (12 fps), fixed "Ultra Wide" field of view; GoPro HERO4 (2015) - 4k at up to 30fps (black edition) GoPro HERO5 (2016) - 4k at up to 30fps (black edition) and added a USB-C Port and Touchscreen; GoPro HERO6 (2017) - 4k at up to 60fps (black edition) and improved EIS (Electronic Image ...

  3. Windows DreamScene - Wikipedia

    en.wikipedia.org/wiki/Windows_DreamScene

    A newer version of DeskScapes (3.5) has since been released, which makes the program compatible with non-Ultimate editions of Vista as well as newer versions of Windows (7, 8, 10, 11). Wallpaper Engine is a chargeable software that replaces the desktop background with a wide selection of default and user made animated backgrounds. while also ...

  4. Android Studio - Wikipedia

    en.wikipedia.org/wiki/Android_Studio

    Android Virtual Device to run and debug apps in the Android studio. Android Studio supports all the same programming languages of IntelliJ (and CLion) e.g. Java, C++, and with more extensions, such as Go; [20] and Android Studio 3.0 or later supports Kotlin, [21] and "Android Studio includes support for using a number of Java 11+ APIs without ...

  5. Android (operating system) - Wikipedia

    en.wikipedia.org/wiki/Android_(operating_system)

    Android Inc. was founded in Palo Alto, California, in October 2003 by Andy Rubin and Chris White, with Rich Miner and Nick Sears [13] [14] joining later. Rubin and White started out build an Operating System for digital cameras viz FotoFrame. The company name was changed to Android as Rubin already owned the domain name android.com.

  6. Android Runtime - Wikipedia

    en.wikipedia.org/wiki/Android_Runtime

    Android Runtime (ART) is an application runtime environment used by the Android operating system. Replacing Dalvik , the process virtual machine originally used by Android, ART performs the translation of the application's bytecode into native instructions that are later executed by the device's runtime environment.