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  2. Mob (video games) - Wikipedia

    en.wikipedia.org/wiki/Mob_(video_games)

    Monster versus monster (MvM) battles also take place in some games. [12] A game world might contain hundreds of different kinds of mobs, but if players spend a certain amount of time playing, they might become well aware of the characteristics presented by each kind and its related hazard. This knowledge might dull the game to some extent. [13]

  3. Mobbing - Wikipedia

    en.wikipedia.org/wiki/Mobbing

    Mobbing can be described as being "ganged up on." Mobbing is executed by a leader (who can be a manager, a co-worker, or a subordinate). The leader then rallies others into a systematic and frequent "mob-like" behaviour toward the victim.

  4. Why Gamecocks mobbed this former walk-on when he scored ... - AOL

    www.aol.com/why-gamecocks-mobbed-former-walk...

    Dunn was mobbed by his teammates after the score. “It is a testament to this program for the excitement for a guy like Bradley Dunn,” USC coach Shane Beamer said.

  5. Griefer - Wikipedia

    en.wikipedia.org/wiki/Griefer

    A griefer or bad-faith player is a player in a multiplayer video game who deliberately annoys, disrupts, or trolls others in ways that are not part of the intended gameplay. . Griefing is often accomplished by killing players for sheer fun, destroying player-built structures, or stealing i

  6. What is Roblox and why won't my kids stop talking about ... - AOL

    www.aol.com/lifestyle/roblox-why-wont-kids-stop...

    Games within Roblox range from role-playing games, where players take on an action or role, to tycoon games, where players complete simulated real-world activities to earn money within the game.

  7. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    Research has focused on two elements of the effects of video games on players: the player's health measures and educational achievements as a function of game play amounts; the players' behavior or perceptions as a function of the game's violence levels; [94] the context of the game play in terms of group dynamics; the game's structure which ...

  8. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  9. Shovelware - Wikipedia

    en.wikipedia.org/wiki/Shovelware

    Shovelware is a type of video game or software bundle known more for the quantity of what is included than for its quality or usefulness. [1]The metaphor implies that the creators showed little care for the quality of the original software, as if the new compilation or version had been created by indiscriminately adding titles "by the shovel" in the same way someone would shovel bulk material ...