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The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Fortunately, our roundup of the best TV shows for nine to 12 year-olds includes a whole host of thoroughly vetted, age-appropriate content that will appeal to a wide range of interests. Read on ...
The Blaster Learning System is an educational video game series created by Davidson ... Ages 9–12, and three "Junior" prequels for children ages 4-6 ...
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Kidoodle.TV is owned and operated by A Parent Media Co. Inc., a company based in Calgary, Canada. [1] [7] Kidoodle.TV was started by Mike Lowe and Neil Gruninger.Lowe identified a gap for online, user-generated videos providing age-appropriate content for children up to the age of 12 years, and co-founded the platform in 2012 with Gruninger.
I Spy is a children's book series with text written by Jean Marzollo, and photographs by Walter Wick, which was published by Scholastic Press.Each page contains a photo with objects in it, and the riddles (written in dactylic tetrameter rhyme [1]) accompanying the photo state which objects have to be found.
The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas is a computer game in The Learning Company's ClueFinders series, where the ClueFinders try to recover stolen treasures in a small Himalayan village.
The program is designed to help strengthen the reading and critical thinking skills of children grades three to five. [2] Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. To do this, the player must roam the halls of Shady Glen ...