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Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface ... The Mesa3D project also includes such a driver, ...
A Mesa 3D user-space component. This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU. Because the device driver is split, marshalling is possible. Mesa 3D is the only free and open-source implementation of OpenGL, OpenGL ES, OpenVG, GLX, EGL and OpenCL.
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.
DirectX [2] — a library created by Microsoft, to run under Windows operating systems and 'Direct' Xbox; Display PostScript; emWin [3] — an Embedded Graphics Library; FLTK [4] — GUI Toolkit and Graphics Library; GTK — a GUI toolkit; Mesa 3D [5] — a library that implements OpenGL and Vulkan; Mobile 3D Graphics API; Qt [6] — cross ...
The Trump administration is preparing to fire hundreds of high-level Department of Homeland Security employees this week as part of a move to rid the country’s third-largest agency of people ...
Brian Paul receiving the FSF Award for the Advancement of Free Software from Richard Stallman. Brian E. Paul is a computer programmer who originally wrote and maintained the source code for the open source Mesa graphics library until 2012, and is still active in the project.