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Many iterator functions act this way. You can keep separate counts for iterator functions by using different variables. For example, if you set q = mw. ustring. gmatch (text, "(x.)") in the same module, you can pull characters from the same piece of text (text) by evaluating d=q() without losing your place in a().
function p. q is syntactic sugar for p ["q"] = function. function builds a function. It doesn't declare it. Functions are first-class objects and can be assigned to variables, placed in tables, serialized into strings, and deserialized back out again. Think interpreted, not compiled.
Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C:
In the above example, the main( ) function defines where the program should start executing. The function body consists of a single statement , a call to the printf() function, which stands for " print f ormatted"; it outputs to the console whatever is passed to it as the parameter , in this case the string "hello, world" .
For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names. For example, class Person might define variables "first_name" and "last_name" with method "make_full_name()".
Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules
Eval is a function evaluator that can include calls to user-defined functions. (These functions may have side-effects such as changing the values of global variables.) Execute executes one or more colon-separated statements, which can change global state.
A dynamic programming language is a type of programming language that allows various operations to be determined and executed at runtime. This is different from the compilation phase. This is different from the compilation phase.