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"Chains of Love" is an uptempo dance-oriented synth-pop track with Clarke's signature analogue sound and Bell's lyrics about breaking through any restrictions or stereotypes of what love should be. The lyrics allude subtly to Bell's desire for wider acceptance of gay couples, his pain evident from the opening lines " How can I explain when ...
Breakdown (ブレイクダウン, Bureikudaun) is a 2004 action-adventure game developed and published by Namco for the Xbox. In 2018, Microsoft announced its availability through backwards compatibility on the Xbox One. The game received mixed reviews from critics.
In Norse mythology, Gleipnir is the third iron rope created by the Norse gods to bind the demon wolf Fenrir. The Gods had attempted to bind Fenrir twice before with huge chains of metal, the iron chains of Leyding and Dromi, which Fenrir had torn apart. Therefore, they commissioned the dwarves to forge a chain that was impossible to break.
The Suffering: Ties That Bind is a 2005 first and third-person shooter horror video game developed by Surreal Software and published by Midway Games for PlayStation 2, Xbox and Windows. Stan Winston helped with the game's design. The game was released in North America in September and in Europe and Australia in October.
Shahriari grew up in Glasgow and became interested in video games at an early age, watching her siblings play games on a ZX Spectrum before she started playing herself. At university, she studied videogame design for a year, but dropped out in the second year after the focus of the program moved away from game design to programming.
Breaking the Chains may refer to: Breaking the Chains, a 1983 album by American glam metal band Dokken "Breaking the Chains" (song), a 1982 single by Dokken "Breaking the Chains", a song from the 1981 album Recovery by Runrig; Breaking the Chains (Pegazus album), a 2000 album by Australian heavy metal band Pegazus
"Breaking the Chains" is a song by American heavy metal/glam metal band Dokken, appearing on the band's debut album of the same name. The song was originally released as a single "Breakin' the Chains" in 1981 through Carrere Records exclusively in Europe, appearing as the B-side to the "I Can't See You" single. [ 3 ] "
Breaking the Ice is a two-player role playing game in which the players collaboratively describe the story of a romance between their characters. [3] The game uses pools of six-sided dice to determine the outcome of situations. During dates one player is the active player and the other is the guide. The active player describes what happens ...