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The series previewed many popular games from the PS2's lifespan, ranging from SSX Tricky and Final Fantasy X to Need for Speed Underground and Tony Hawk's Pro Skater 3. Many of the later PS2 Jampack volumes were issued with the option of a counterpart that removed or replaced any demos for mature-rated and some teen-rated games, essentially ...
SSX Tricky was the first game in the series to be released on multiple consoles, as the original SSX was one of the PS2's launch games. [8] Its PS2 version received a 92% score on Metacritic , [ 13 ] sold over 800,000 units worldwide, and like other games in the series achieved Platinum status.
SSX is an arcade-style racing game with larger-than-life courses, characters, and tricks. [5] The general focus of the series is racing and performing tricks on snowboards. Players earn speed boosts based on tricks they perform. The player generally has to perform tricks in each race in order to gain speed and successfully take the lead. [2]
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Need for Speed: Most Wanted 5-1-0 is a PlayStation Portable port of Most Wanted, released on the same day as its console and personal computer counterparts. Similar to Most Wanted , Most Wanted 5-1-0 features a similar Blacklist 15 listing and Career Mode, with the addition of "Tuner Takedown", a "Be the Cop" mode not featured on Most Wanted .
SSX is a snowboarding video game, the first in the SSX series. It was developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the PlayStation 2 in October 2000. It was the first title released under the EA Sports Big publishing label, which specialized in extreme sports titles with an arcade feel.
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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).