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  2. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the late 1990s. Originally located on a dedicated Game Control Adapter expansion card , the game port was later integrated with PC sound cards , and still later on the PC's motherboard.

  3. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    The revised joystick still featured a gameport connector but had additional circuitry for interfacing with USB, and was bundled with a USB converter (a DIY converter project exists). Original Precision Pros remain incompatible with this converter, [9] but a user made converter exists. [5]

  4. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    Commodore 64 joystick adapters are hardware peripherals that extend the number of joystick ports on the Commodore 64 computer. The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64.

  5. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    The ST implementation of the joystick port lacked analog input, the following STE model introduced an enhanced joystick port which used a 15-pin dsub that had analog support. The Commodore Amiga had a complete two-port implementation known as gameports. Unlike earlier systems that had to be interpreted by examining bits in registers, the Amiga ...

  6. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  7. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  8. Mark My Words: This '90s Hairstyle Is Going to Rule 2025 - AOL

    www.aol.com/mark-words-90s-hairstyle-going...

    Pascal Le Segretain/Marc Piasecki/Taylor Hill/Getty Images. Yes, yes and yes. ‘90s hair is having its moment—from ‘The Rachel,’ to ‘The Bixie’—so it’s no surprise that flipped ends ...

  9. Sirius Joyport - Wikipedia

    en.wikipedia.org/wiki/Sirius_Joyport

    Since the Apple II hardware makes no distinction between two paddles or a single analog joystick plugged into the same jack, [4] it is also been possible to connect and read two fully analog joysticks with the Joyport via the paddle jacks, but few (if any) two-joystick games supports this, and Sirius did not suggest it. Why not is unclear, but ...